“Contents” in “Ability Machines”
CONTENTS
Note to Readers: How I Have Tried to Make This Book Accessible
Prologue: Video Games and Your Body
Interview with Steven Spohn of AbleGamers
Chapter 1: Gaming Journalism and Discourse about Disability
Interview with Marijn Rongen of CanIPlayThat.com
Chapter 2: Designing for Accessibility Improves Video Games
Interview with Clinton Lexa of Ubisoft Montréal
Chapter 3: Streaming Transforms Disability Identities
Interview with Kelli Dunlap of Take This
Chapter 4: The Gaming Industry Strains Mental Health
Interview with Artist and Game Designer Kara Stone
Chapter 5: Designing Games Offers Mental Healing, Hurt, and Health
Interview with University of St. Thomas Game Design Students
Chapter 6: Reimagining Disability in Video Game Depictions
Interview with University of Utah Game Design Students
Chapter 7: Portraying Mental Illness through Interactivity
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